Ultimate Editor
Moderator: thunderchero
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7966
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
- Tethys
- Past Administrator
- Posts: 2404
- Joined: Fri Jul 18, 2008 2:00 am
- Location: Your mom's bed ;)
- Contact:
Cool thanks... that sucks tho about the shield penetration
Anyways new question:
Towable ships - can it be set so that only 1 or 2 ships can carry towable ships? such as only Strikes, only TT's, Commands, etc? Asking this because the Akira class is supposed to have a 'flythrough' style hangar, which can launch forward while receiving from aft... would make a nice carrier...
Anyways new question:
Towable ships - can it be set so that only 1 or 2 ships can carry towable ships? such as only Strikes, only TT's, Commands, etc? Asking this because the Akira class is supposed to have a 'flythrough' style hangar, which can launch forward while receiving from aft... would make a nice carrier...
Quick information about removing Dilithium from a system in a savegame with UE. This works, but while the information that dilithium is in that system is deleted from the systemview, the bonusicon(in the sectorview lower right corner) for dilithium present is still there.
I would welcome any help in this matter.
I would welcome any help in this matter.
Dominion Wars - Scenario
to be released for UDM3.0.1a !
to be released for UDM3.0.1a !
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7966
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
yes the icon can be removed. it would require hex editing of each system dilth was removed.
see this post
viewtopic.php?name=Forums&file=viewtopic&p=16958#16958
thunderchero
see this post
viewtopic.php?name=Forums&file=viewtopic&p=16958#16958
thunderchero
It's fixed now in 0.7.0rc6, you'll need to set the dilithium flag again in UE for it to work.Mentat wrote:Quick information about removing Dilithium from a system in a savegame with UE. This works, but while the information that dilithium is in that system is deleted from the systemview, the bonusicon(in the sectorview lower right corner) for dilithium present is still there.
I would welcome any help in this matter.
@thunderchero:
thanks for the info on this! Also systInfo loading has been rewritten: it now checks index, full name, manager, number of planets, animation string and populaton. Hpefully it'll mean far less incorrect loads.
Been a while since the last release and I feel 0.7.0 has matured enough to replace the old version as the new stable version. If you already have 0.7.0rc6 then this is essentially the same. So without further ado...
Version 0.7.0
is released.
Most notable changes in this version:
General:
- UE now tries to find botf install directory on non-Windows platforms with Wine installed
- added links to Thunderchero's UE Basics tutorial
- added links to Thunderchero's tutorials on map generation and adding ships to Screen Help
- added link to Dr Breen's tutorial on reducing number of palettes to Screen Help
- code clean up, internal changes
Stbof:
- on rename race in the Race Info panel UE now also edits aiminor.wtf, meplanet.bin and trek.exe
- added command Buildings->Buildings Overview (based on Gowron's BuildView2)
Saved games:
- added dilithium icon setting to systInfo (thanks to Thunderchero)
- improved systInfo entry detection
- sector names now display properly for large maps
Trek:
- added "Galaxy Generation" screen
- changed starbase check in SpecialShips to work with the Flagship mod
- added option to enable minor ship building in minor systems (Edit->Game->Ship Building)
Snd:
- added option to set race to use voices of another race (action can't be undone by UE)
- english.snd voice owners are read from converse.bin now
- added option to switch race voices for english.snd
Tools:
- added command Tools->Other->Convert Addresses
This software is always beta, make backups. If you find a bug, post it in this thread.
Source code is available - read the license on what rights you are given.
Version 0.7.0
is released.
Most notable changes in this version:
General:
- UE now tries to find botf install directory on non-Windows platforms with Wine installed
- added links to Thunderchero's UE Basics tutorial
- added links to Thunderchero's tutorials on map generation and adding ships to Screen Help
- added link to Dr Breen's tutorial on reducing number of palettes to Screen Help
- code clean up, internal changes
Stbof:
- on rename race in the Race Info panel UE now also edits aiminor.wtf, meplanet.bin and trek.exe
- added command Buildings->Buildings Overview (based on Gowron's BuildView2)
Saved games:
- added dilithium icon setting to systInfo (thanks to Thunderchero)
- improved systInfo entry detection
- sector names now display properly for large maps
Trek:
- added "Galaxy Generation" screen
- changed starbase check in SpecialShips to work with the Flagship mod
- added option to enable minor ship building in minor systems (Edit->Game->Ship Building)
Snd:
- added option to set race to use voices of another race (action can't be undone by UE)
- english.snd voice owners are read from converse.bin now
- added option to switch race voices for english.snd
Tools:
- added command Tools->Other->Convert Addresses
This software is always beta, make backups. If you find a bug, post it in this thread.
Source code is available - read the license on what rights you are given.
Then it will have to be Maribor , though I haven't been there since my last rowing competition someday in the late 80s. Maybe I'll give it a shot in December, but be aware I won't travel alone and bring yourself some friends. And you'll have to teach me some important Slovenian phrases!!!DCER wrote:I'm rarely in Ljubljana, but if you happen to be in Maribor, we could grab a couple
Dominion Wars - Scenario
to be released for UDM3.0.1a !
to be released for UDM3.0.1a !
Cool. I was still mastering walking back thenMentat wrote:Then it will have to be Maribor , though I haven't been there since my last rowing competition someday in the late 80s.
Hehe Sure thingMentat wrote:Maybe I'll give it a shot in December, but be aware I won't travel alone and bring yourself some friends. And you'll have to teach me some important Slovenian phrases!!!
- Tethys
- Past Administrator
- Posts: 2404
- Joined: Fri Jul 18, 2008 2:00 am
- Location: Your mom's bed ;)
- Contact:
When trying to edit the *diplomat.tdb files i get this error:
Any ideas why? I need to change Cardassians and Ferengi for Dominion and Borg.
UE Version: 0.7.0dev12a
EDIT: Ive also tried it with version 0.7.0rc2 with same problem.
Here is the error log:
Any ideas why? I need to change Cardassians and Ferengi for Dominion and Borg.
UE Version: 0.7.0dev12a
EDIT: Ive also tried it with version 0.7.0rc2 with same problem.
Here is the error log:
- Ultimate Editor 0.7.0dev12a - 08:25:35 10.12.2009
java.lang.NullPointerException
at java.lang.String.<init>(Unknown Source)
at ue.edit.InternalFile.setName(InternalFile.java:60)
at ue.util.GenericFile.<init>(GenericFile.java:52)
at ue.gui.stbof.InGameTextGUI.finalWarning(InGameTextGUI.java:222)
at ue.gui.stbof.InGameTextGUI$1.valueChanged(InGameTextGUI.java:82)
at javax.swing.JList.fireSelectionValueChanged(Unknown Source)
at javax.swing.JList$ListSelectionHandler.valueChanged(Unknown Source)
at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
at javax.swing.DefaultListSelectionModel.changeSelection(Unknown Source)
at javax.swing.DefaultListSelectionModel.changeSelection(Unknown Source)
at javax.swing.DefaultListSelectionModel.setSelectionInterval(Unknown Source)
at javax.swing.JList.setSelectionInterval(Unknown Source)
at javax.swing.plaf.basic.BasicListUI$Handler.adjustSelection(Unknown Source)
at javax.swing.plaf.basic.BasicListUI$Handler.mousePressed(Unknown Source)
at java.awt.AWTEventMulticaster.mousePressed(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Sorry, Asfaloth, UE doesn't have that ability yet. You can use cheats to increase your credits: https://www.armadafleetcommand.com/botf/cheats
Hi DCER, first of all sorry for not going to Maribor in December, but the flue has left me with tons of work. But I will be there for our pivo at latest in spring .
One question regarding UE though. I might start to get a bad memory, but I recall sucessfully changing names of planets in savegames with UE. In a way that those names really showed up ingame after doing so. As I progress on my Canon Map atm., I find that none of my changes in this regard are to be found on the respective map ingame. While my changes in the save are not vanishing on reload, BOTF seems to ignore them and hands every planet in regard his position a latin number, e.g.: Altair Prime (Planet 3) would be named Altair III ingame. Something seems to overwrite the information I have entered via UE ingame.
One question regarding UE though. I might start to get a bad memory, but I recall sucessfully changing names of planets in savegames with UE. In a way that those names really showed up ingame after doing so. As I progress on my Canon Map atm., I find that none of my changes in this regard are to be found on the respective map ingame. While my changes in the save are not vanishing on reload, BOTF seems to ignore them and hands every planet in regard his position a latin number, e.g.: Altair Prime (Planet 3) would be named Altair III ingame. Something seems to overwrite the information I have entered via UE ingame.
Dominion Wars - Scenario
to be released for UDM3.0.1a !
to be released for UDM3.0.1a !