Just released dev5, which will allow you to add new techs.
You need to go to settings and enable experimental features first. This will add an "Add" button to the tech screen.
There are 3 bytes in techtree.tec which have unknown meaning, but they seem to be the same for all entries. UE will copy those bytes from an old entry. The unknow bytes start at 57'th byte, if you want to check it out.
Also since botf is usually keen on sorting and breaks when there is none, UE will sort techtree entries by field and level, then reset their indexes, just to be safe. On an unmodified file this mean no change sicne the entries are already sorted there. If there are problems with it, let me know.
Tethys wrote:EDIT 2: I would also like to note that when editing sfx.snd and hitting 'Save' the file disappears (somewhere
) and you have to choose 'Save As' manually overwriting the file... perhaps you could make it to where when u hit 'Save' it saves sfx.snd as a backup (maybe sfx.bkp.snd) and overwrites the old one with the new one? Just a suggestion
thanks
This should already be happening :/ If the file disappears it will likely be found in UE's folder as snd.tmp or some such. I'll look into it. Thanks.
Tethys wrote:PS: I will be taking Java scripting classes in January (if i finish my A+ cert coursework by end of fall) so I might be able to help out scripting some of UE for u
JavaScript is not the same as Java. JavaScript is a scripting language used mostly on web pages, while Java is a programming language used for writing regular applications and also applets (which are used on web pages). They get mixed up by a lot of people. So much so that even the
Wikipedia article says "Not to be confused with JavaScript.".